Wednesday, July 29, 2009

It's All About Location: Beggar's Haunt

As anyone knows, scenery and location helps make any scene, whether it be in a movie, book, or roleplay event, all the more memorable. It is in this installment of It's All About Location that I will feature an area for both Alliance and Horde that help set the mood and make a profound impact during character interactions. I'll start off with one of my favorites...

Beggar's Haunt: An Overview

Ahhh, one of World of Warcraft's best kept secrets (at least when zones are involved). I've known many a person, some of which have been playing for years, that didn't know Beggar's Haunt existed or just recently stumbled upon it.

Tucked away in the northeastern corners of Duskwood, this charmingly eerie area is better suited for Alliance, but it is so remote and out of the way of any major settlements that Horde players can visit it with relative ease. Why, there's even a Forsaken outpost tower near the border of Deadwind Pass.

How to Get There

As previously mentioned, Beggar's Haunt is in Duskwood, which means that is in Alliance territory. However, the Apothecary Outpost near the road is Horde-alligned and is home to two level 40 PvP-flagged NPCs. So...caution for lower levels is advised around the tower.

For Allies: You can either enter from the west, from Westfall, and make your way to the east towards Darkshire via the main road. Or you can go east through Elwynn to Redridge Mountains and head south from the Three Corners into Duskwood. Or if you are feeling daring, you can brave taking a more...rustic shortcut through the woods (I'd advise against this if you're low level. The local worgen will find you to be very tasty).

Once in Darkshire, you head east towards Deadwind Pass and hang a left in a secluded pathway with a forgotten stone arch nestled into the hills. You just follow this winding dirt path up closer to the mountains and you're there.

For Horde: There is a little more footwork involved for Horde players since there are no major cities for this faction in the southern parts of the Eastern Kingdoms. The best way to get there is to take a zeppelin, either from Undercity or Orgrimmar, to Grom'gol Base Camp in Stranglethorn Vale. From there, you follow the dirt, torch-lined, path to the east until you hit the main road. From there, you head north and take a right at the fork (going left will take you to the Alliance camp, and that will be painful to stumble into) and head over the bridge into southern Duskwood.

From here, you would want to follow the path to the main road and take a right. Be mindful of the Human outpost on the right corner. Human watchers patrol the roads as well, so be mindful of your surroundings. If you are on a PvP/RP-PvP server, and you are of a decent level, I'd recommend cutting through the woods to remain out of sight. Head east towards Deadwind Pass and stop when you get to the borders of Darkshire. Skirt around the town by going right, hugging the hills, until you end up back on paved road east of it.

From that point, the point of entry into the secluded area of Beggar's Haunt is the same as it is for Alliance. If you pass the Forsaken Outpost, you've gone too far.

Addendum: The closest flightpoint, aside from Grom'gol, is in Stonard in the Swamp of Sorrows. To get there, follow the road into Deadwind Pass (And for the love of pete, don't go south. Thar be hungry vultures.) and go east into the Swamp. Keep on the road until you reach the orc encampment.

WARNING: To those who would come, both Alliance and Horde, via the main road from Westfall or from Stranglethorn Vale would find it wise to keep their eyes open for Stitches. This hulking mass of meat and entrails is a very fast, angry, and vicious elite for any lower level character that gets in his way. Generally you will hear the Darkshire town crier shout out if he is approaching. So if you see that red text in your chat window, be careful.
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He generally approaches through the woods from northeastern Raven Hill and then follows the road to Darkshire. If you are not a high level and he aggros on you, you will probably not survive.

Basic Description

Upon your arrival, you should see a secluded pond and waterfall. If you look to your left, following the water, you will see a fallen tree lying over another waterfall that empties out into the main river separating Duskwood from Elwynn Forest and Redridge. If you look to your right, you will see a much more ominous site--An unmarked grave surrounded by benches, trellises, and two very tall statues with glowing eyes.

Why Is It Here?


No one really knows... There is no mention in the lore about the grave area of Beggar's Haunt, but whoever it was...they were certainly important enough to warrant those giant glowing-eyed statues. More than likely it was an area that did not get fleshed out, but many speculate that it was based off of Knight's Hollow.

How Safe Is It?

There are no mobs, hostile or otherwise, in that area whatsoever. So you will be safe from random beasties aggroing onto you during roleplay. In terms of PvP, it is far out of the way and it is not frequented by people very often unless they are going for the exploration achievement. Possibilities of gankage is low.

Moonbiter's Closing Words

Beggar's Haunt has been a favorite location of mine for years. It is a great place for shady dealings between rogues, cutthroats, and mercenaries. Or a place to engage in quiet meditation as you try to unlock the mystery behind the unmarked grave. For Horde, I know of a Forsaken couple that was married there. The possibilities are endless!

Location Overall Grades

Accessability (Alliance): 9 out of 10. Easy travel due to Ally friendly zones, roads, and flight points. Though it is still a haul if you are going on foot.
Accessability (Horde): 5 out of 10. Lots of travel time. No real convenient flight points.
On-Site Safety (PvE - Alliance): 9 out of 10. There are no mobs in Beggar's Haunt, but don't go introducing yourself to the Apothecaries over at the outpost...
On-Site Safety (PvP - Alliance): 10 out of 10. Ultra safe... Most Horde gankers go to Raven Hill or Darkshire, bypassing the Haunt without much thought.
On-Site Safety (PvE - Horde): 10 out of 10. No mobs with a Horde friendly outpost nearby.
On-Site Safety (PvP - Horde): 9 out of 10. Lower than the Ally's grade for the sole fact of being in an Alliance-favored territory. However, the remoteness of the location and no quest objectives in the area doesn't attract much attention from Allies.

1 comments:

Frijona said...

Great spot! Beggar's Haunt is where my old guild has meetings. For the most part, we were left alone.